Virtuality is commonly defined in opposition to the idea of reality or actuality, so that ‘virtual’ stands for and represents effectively a real object or phenomenon, or the potentiality of an actual object of phenomenon. Initially studied in philosophy, the concept has been appropriated in technology studies, giving rise to the notions of ‘virtual reality’, ‘virtual environment’, and ‘virtual world’. These terms capture the processes and technologies enabling simulation of physical reality and sensorial experiences, in which user interactions and engagement are supported by computer graphical interfaces or stereoscopic displays. ‘Virtual reality’ indicates both the enabling technologies and their applications in the creation of immersive 3D environments.
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- Girona, 13 December 2024
The EUreka3D Final Conference and Workshop successfully took place with a rich programme of presentations given by the partner and collaborators that contributed to the project. Just the day prior the conference EUreka3D team had a plenary meeting where they … Continue reading →
- Limassol, Cyprus, 3 December 2024
During EuroMed Workshop 2 Cultural & Creative Tourism as a Driver for Sustainable Development, organized by HE project on cultural tourism SECreTOUR in Cyprus on the 3rd December 2024, EUreka3D was disseminated, in consideration of the role of 3D heritage … Continue reading →