Digital meets Culture https://www.digitalmeetsculture.net/article/teamlab-tokyo-based-digital-artist-collaborative/ Export date: Fri Nov 22 8:04:35 2024 / +0000 GMT |
About teamLab, Tokyo-based digital artist collaborativeteamLab, founded in 2001, is a collaborative, interdisciplinary creative group that brings together professionals from various fields of practice in the digital society: artists, programmers, engineers, CG animators, mathematicians, architects, web and print graphic designers and editors. Referring to themselves as “ultra-technologists” their aim is to achieve a balance between art, science, technology and creativity. teamLab believes that digital technology can expand art and that digital art can create new relationships between people. «Digital technology - the ultra-technologists say - releases expression from substance and creates an existence with the possibility for transformation». Expansion and Space Adaptability«No longer tied down to physical specificity – teamLab ultra-technologists go on - digital technology has made it possible to expand artworks, an example being the use of projection mapping to create extensive art installations. Digital technology has also allowed to develop space adaptability, which provides us with a greater degree of autonomy within the space where the artwork is to be installed. Artists are now able to manipulate and use much larger amounts of space, allowing viewers to experience artworks more directly». Digital technology has allowed us to express change in itself«The ability of digital technology to enable change allows us to express much more than we were able to express before the arrival of the digital age. For example, digital technology enables artworks to express change in itself much more freely and also much more precisely. Artworks themselves can now show how one person is able to instigate perpetual change and how the viewers, as well as the environment where the artwork is installed, can also affect change on the artwork. By creating an interactive relationship between the viewers and the artworks, viewers become an intrinsic part of the artworks themselves». Changing toward a relationship between artworks and groups in order to influence the relationship between viewers«With interactive art works the viewer's actions and behaviour can decide the artwork at any particular moment. The border line between the artwork and the viewer has become more ambiguous. The viewer has become a part of the artwork itself. A particular moment in an artwork is determined by the presence and behaviour of the viewers, blurring the boundary between viewers and artworks. The artwork becomes an artwork by incorporating its viewers. For instance, in paintings before the digital era, artworks stand independently of the viewers, with a clearly defined boundary between the viewers and the objects being viewed. The viewer, as an independent person, is always facing against the artwork. Painting on the whole always remains the same, whether someone has seen it 5 minutes before or someone were to be standing right next to you at the same time. Through collaborative creation, we learn the experience of co-creation«In the information society, everything is connected by networks and society is changing more and more rapidly. In Story of the Time when Gods were Everywhere, when children touch the characters the world contained in those characters opens up and the story begins. The objects that are born from the characters influence each other and are influenced by children`s actions. Children using their bodies and changing the world together can create a story. Go to the teamLab website |