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Topic: 3D imaging & simulation

How do you prepare a professional in Cultural Heritage in the digital age? How the University can solve the gap between Science and Humanities? Is the current University ready to deal with education in Cultural Heritage? Are then Humanities a good professional option? The INNOVA Master’s Degree in Virtual Heritage, developed by INNOVA and SEAV, aims to offer an answer to these questions. Continue reading

The Jornades APP, organized by The Generalitat de Catalunya – Departament de Cultura (GENCAT), i2Cat and Kònic thtr, will be held during the 1st, 2nd and 3rd of October at the headquarters of the CaixaForum in Girona city (Catalonia). For … Continue reading

Given the great appeal that the game has, especially among the young people, many real-life organisations have created their maps in the Minecraft universe; now the British Museum intends to join in and digitally reconstruct in Minecraft both its structures and its collections. Continue reading

Invisible Serdica is a mobile app that reveals objects of historical significance in the ancient city of Serdica, situated at the present location of the Bulgarian capital (Sofia). This tool enables you to get a realistic insight into some of the places, now hidden under the ground, emphasises on some of the unknown cultural aspects related to them by granting access to the especially edited multimedia tales and legends, curious stories and bibliographic data to various sources found in the NALIS Union Catalogue (NALIS UC). In this way, the historical significance of the object is revealed together with its relation to emblematic figures and events. Continue reading

The project “Navig@nagni” was born in 2009 to let the world know the artistic trasures of the “City of Popes” through the web. This has been by scanning the major historical and artistic sites with a laser scanner which, in addition to a perfect 3D modeling, has allowed a scan hundreds of equirectangular pictures, using a special software developed by Massimo Iachetta, head of the ICT department of the City of Anagni. Continue reading

Models can catwalk through holograms of themselves, T-shirts can hug you and couture is being designed virtually and then printed using a 3D printer – no needle and thread involved. These marvels are developing at full speed, changing the way we see, design, make and buy clothes. Continue reading

ARQUEOLÓGICA 2.0 will analize both the present and future of documentation, reconstruction and computer aided render techniques, applied to archaeological heritage and culture. The main aim is to offer an updated overview about the Archaeology of XXI Century. Continue reading

The Smithsonian’s Digitization Program Office has developed 3D models from its holdings, and a selection of models is available online. The Smithsonian x3D Explorer allows users to interact with the digital objects in a web browser, to access, view and manipulate these objects, and eventually to print them with a in-house 3D printer, as the raw 3D data from the objects will be made available for downloading for personal and non-commercial use. Continue reading

This is an initiative of the technological branch of Chasen Sino-Sin and related company Amber Digital, sponsored by an important group of Chinese corporations and enterprises, that are seeking in Europe for the museums and institutions that hold Chinese collection to offer them a zero-cost, advanced 3D digitization service. The museum keeps the full property of the digital objects for any purpose and exploitation, while the Chinese company is licensed to the re-use the 3D models in China for educational and research purposes, and for virtual exhibitions. Continue reading