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The IN SITU project participates in the SECreTOUR Network of Common Interest where the activities of the members of the network are promoted. As part of the collaboration, we are glad to annouce the launch of the IN SITU Dialogues! … Continue reading →
The concept of the Memory Twin in Digital Heritage is a key innovation that allows us to experience heritage that is not only seen, but also heard and understood3D Research Challenges in Cultural Heritage VI – DigitalTwin versus MemoryTwin This book presents a collection of papers focussing on 3D digitisation in the domain of cultural heritage. The use of data acquisition technologies in digitising cultural heritage holds great potential … Continue reading →
Topic: art & new media technologies
Cultuur in Beeld (Culture in Focus) is an annual seminar organized by the Dutch Ministry of Instruction, Science and Culture, addressing the most relevant themes for the cultural sector. The 2016 edition in Rotterdam, on 7 December, was focused on … Continue reading
Gluon is an organisation that realizes projects on the crossing borders of visual art, research and industry. For the realisation of its programme Gluon is supported by an extensive network of national and international research institutes, museums, public authorities, businesses and artists. Five … Continue reading
Europeana, the European digital library, just launched a new online exhibition, focused on the story and project of Leonardo’s monument to celebrate Francesco Sforza, the founder of the Sforza dynasty in Milan. In 7 chapters and enriched with interesting stories, … Continue reading
DanceHE (Dance in Higher Education) represents the interests of its members from Dance higher education to organisations such as the funding councils, HEFCE and HEA in areas concerning funding, policy and processes. Acting as a mediating body DanceHE facilitates collaboration and debate … Continue reading
A strong group of E-Space partners from different Pilots is at work for developing an integrated outcome for creative reuse of digital cultural heritage: the Pop-Up Museum. Most of the action at the moment is in the hands of partners … Continue reading
OJOO consists of an app to play games, and a Design Studio to create games, even without any technical skills or knowledge! If you know how to type text and upload a picture, you’re all set. And once you have … Continue reading
During late July 2016, Dave Rice and Ashley Blewer delivered two workshops at Tate Britain in London on the use of Mediainfo, MediaConch and FFmpeg in the preservation of digital video. Have a look at the blog post published by Ana Ribeiro on PERICLES Blog which reports on the result of these workshops. Continue reading
Physical urban space and virtual information space are inseparably intertwined. How does being digital change our sense of our spatial surroundings? Can we play in or animate the hybrid or glitched spaces in-between? Is there negative space in cyberspace? NEoN … Continue reading
“Hack the Brain Prague” is a hackathon designed for people whose interests center either on the worlds of science or of art or have an interest in both, with an emphasis on connecting creative people and giving them the chance … Continue reading
Hosted at Sound and Vision (NISV) location in Hilversum, ACM TVX is the leading international conference for research into online video, TV interaction and user experience. It is a multi-disciplinary conference and we welcome submissions in a broad range of topics. … Continue reading

































