EUDAT conference 2018: Putting the EOSC vision into practice

eudat2018After the success of the previous EUDAT conference in Amsterdam which brought together more than 300 participants, we are ready to kick-off 2018 with the EUDAT conference Putting the EOSC vision into practice“.

The conference takes place in the stunning location of Porto, Portugal from the 23rd to the 25th of January 2018.

Why join?
The conference will:

  • Discuss the progress of the European Open Science Cloud (EOSC) and the European Data Infrastructure (EDI) and the contribution of EUDAT as well as other infrastructures to these two initiatives;
  • Showcase the latest trends in data infrastructure and data management solutions for research;
  • Demo the solutions developed by EUDAT to address researchers and research communities’ data management needs, through concrete pilots;
  • Inform about the concrete opportunities offered by the newly established EUDAT Collaborative Data Infrastructure (CDI) to the service providers and research communities.

Additionally, it will give you the opportunity to showcase your work to an audience of community decision-makers and data managers, scientists and research communities, policy-makers, e-Infrastructure projects, research infrastructures and ESFRI projects during a poster & demo session (Submissions open until 30 November 2017).

Finally, it will host a set of co-located workshops covering different topics and disciplines to complement the main programme. The co-located workshops will be announced soon!

Curious about the programme? A sneak preview is available here. More information will be available in the upcoming weeks.

Mark the dates in your agenda and start planning your trip to Porto. Registration is open: make sure you register by 17 November 2017 to benefit from the early-bird rate!


First meet-up of European GLAM Hackathon organisers

Invitation: First meet-up of European GLAM Hackathon organisers in Berlin
Date: 04th of December 2017 from 10 to 15
Venue: Wikimedia Deutschland e.V. Tempelhofer Ufer 23-24 in 10963 Berlin, Germany
Host: the organisers of Coding da Vinci (DDB, digiS and WMDE)

After many years of immense efforts to digitize cultural heritage throughout Europe and make it both visible and accessible it is about time to celebrate the achieved treasures in a Union wide range of events, projects and conferences. The EU commission has thus decided to declare an European Year for Cultural Heritage in 2018. As the European Year for Cultural Heritage emerges it becomes more and more important to show the potentials of big cultural heritage data to science, art and creative industries. Hackathons are events where coders in the time of a weekend gather together to “hack” (= developing code) ideas based on data available.

Coding da Vinci, the art & culture hackathon, was founded 2014 by Deutsche Digitale Bibliothek, Servicestelle Digitalisierung Berlin, Open Knowledge Foundation Deutschland & Wikimedia Deutschland. It provides a wide range of hands on products revealing the potential of cultural heritage in applications ready to use. Since 2014 Coding da Vinci has been held 3 times in Germany. At this point, we would like to share experience with other hackathon organizers and improve our format and for this reason the first meet-up is organized on the 4th December.

codingdavinci

Right now we are running the fourth year of Coding Da Vinci: the Kick-Off is 21st of October and the award ceremony at 2nd of December. It will scale up 2018 by having up to 4 parallel editions, one in Rhein/Main area; in Munich; in Leipzig and one in Hamburg, empowered by the national European Year of Cultural Heritage coordinator “ Deutsche Nationalkomitee für Denkmalschutz ”.

The meet up is organized following the award ceremony of the hackathon (which will take place on 2nd December at the same location).

An idea for 2018

For the coming year we aim together with Europeana to forge a pan European network of existing hackathons focussing on GLAM: The Coding da Vinci for Europe – Network (worktitle). Inviting its members to develop common quality standards and a toolkit to hold hackathons on cultural heritage data enrolling diverse target groups. The goal is to enhance reuse of cultural heritage data both for leisure and for economic purposes. EUROPEANA is already offering big cultural heritage data. But we need to convince more institutions, their stakeholders and the wider audience that the digitized treasures are valuable and searched raw material for science, citizen science, art, creative industries and joyful encounter for everybody by showing them the awesome range of what could be created out of it.
Some information on Coding da Vinci as it differs from regular hackathons:

1. Coding da Vinci focusses on free licensed data from cultural heritage institutions (GLAM)
2. Coding da Vinci fosters the production of open licensed art & culture applications, many of them aiming for youngsters as target group.
3. Coding da Vinci invites GLAM to present their data and challenges to the coders present
4. Coding da Vinci invites coders to develop applications based on the presented data following the convenient challenges. The majority of the 100 – 150 participating coders and designers per event are students occasionally professional developers and minors.
5. Coding da Vinci has a threefold structure starting with a kick-off to form teams and ideas – a sprint to develop ready products such as apps, websites … – and a award ceremony to present the products under open license and assign the prizes to the winning ones
6. Coding da Vinci is performed by a mixed team presenting the GLAM und coding community alike
7. Coding da Vinci is regionalizing its events to foster deeper relation building in between GLAM and coder community in the region
8. Coding da Vinci is providing a presentation of all data (more than 100 datasets within 3 year) and all product-projects (more than 50 projects) on its website .

Please read more in detail on Coding da Vinci: https://codingdavinci.de/about/

Get in touch to join the meet-up:

Barbara Fischer / Kuratorin für Kulturpartnerschaften

via Twitter: @fischerdata

Wikimedia Deutschland e.V. | Tempelhofer Ufer 23-24 | 10963 Berlin

Tel. (030) 219 158 26-(0)44

http://wikimedia.de

barbara.fischer @ wikimedia.de

 


Remix public domain artworks with GIF IT UP 2017 – the international competition for history nuts and culture lovers

gifitupThe competition encourages people to create new, fun and unique artworks from digitized cultural heritage material. A GIF is an image, video or text that has been digitally manipulated to become animated. Throughout the month, they can create and submit their own, using copyright-free digital video, images or text from Europeana Collections, Digital Public Library of America (DPLA), Trove, or DigitalNZ.

All entries help promote public domain and openly licensed collections to a wider audience, and increase the reuse of material from these four international digital libraries, including Europeana Collections. The contest is supported by GIPHY, the world’s largest library of animated GIFs.

The 2017 competition will have a special focus on first-time GIF-makers and introduce them to openly licensed content. A GIF-making workshop, providing tools and tutorials to help visitors create their first artworks, will be held on 14-15 October in cooperation with THE ARTS+, the creative business festival at the Frankfurt Book Fair.

The jury, made up of representatives from GIPHY, DailyArt and Public Domain Review, will be awarding one grand prize winner with an Electric Object – a digital photo frame especially for GIFs – sponsored by GIPHY. Prizes of online gift cards will go to three runners-up as well as winners in a first-time GIF-makers category. Special prizes will be allocated in thematic categories: transport, holidays, animals and Christmas cards.

People are also invited to take part in the People’s Choice Award and vote on the competition website for their favourite GIF, which will receive a Giphoscope. All eligible entries will be showcased on the GIPHY channel dedicated to the competition, and promoted on social media with the hashtag #GIFITUP2017.

GIF IT UP started in 2014 as an initiative by the Digital Public Library of America (DPLA) and DigitalNZ, and has since become a cultural highlight. 368 entries from 33 countries are featured on the GIF IT UP Tumblr. In 2016, the grand prize was awarded to ‘The State Caterpillar’, created by Kristen Carter and Jeff Gill from Los Angeles, California, using source material from the National Library of France via Europeana. Nono Burling, who got awarded the 2016 People’s Choice Award for ‘Butterflies’, said: “I adore animated GIFs made from historic materials and have for many years. The first contest in 2014 inspired me to make them myself, and every year I try to improve my skills.”

Results of the 2017 competition will be announced in November on the GIF IT UP website and related social media.

 


Europeana Research Grants Programme 2017: call for submissions and guidelines for applicants

Europeana Research is delighted to be launching the second Europeana Research Grants Programme. Applicants are encouraged to come up with individual research projects which make use of Europeana Collections content to showcase and explore the theme of intercultural dialogue. Applicants should employ state-of-the-art tools and methods in digital humanities to address a specific research question. it is expected to see applications employing as much of the Europeana platform (e.g., the API, metadata,) as possible.

grantshiresposterfinal3

Funding is available for up to 8,000 euros per successful project. Up to three successful proposals will be funded. Funding can be used for buyout of researcher time, travel, meetings, or developer costs. This funding does not include overheads

Read the entire call on Europeana at: https://pro.europeana.eu/post/europeana-research-grants-programme-2017-call-for-submissions-and-guidelines-for-applicants


The 20th International Conference on Cultural Economics

RMIT University  is pleased to host the 20th International Conference on Cultural Economics, presented by the Association for Cultural Economics International (ACEI).

The Conference will be held in Melbourne, Australia, from Tuesday June 26th to Friday June 29th , 2018. The program chair is Prof. Alan Collins (University of Portsmouth, UK), ACEI president-elect.

Conference theme include: creative industries, technological disruption in the arts, international trade in art and culture, cultural festivals, network structures in the arts, culture and sustainable development, digital participation, big data in the arts and culture, sport economics, artistic labour markets, arts and cultural organisations, creative cities, funding the arts, cultural heritage, art markets, the economics of food and wine, Indigenous art and culture, performing arts, valuing the arts….and more!

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A Call for Papers is currently open until 31 January 2018

ACEI2018 aims to provide a forum for discussion on a range of issues impacting the arts and culture and for the first time the conference will also address issues related to sport. The conference brings together a range of academics from a number of disciplines that share an interest in empirically motivated research on topics related to the arts and culture such as creative industries, creative cities, art markets and artistic labour to name a few. The conference also welcomes the insights and contributions from professionals, arts practitioners, policy makers and arts administrators in developing a fruitful dialogue that connects theory with practice.

With the conference host, RMIT based in the Melbourne CBD, the location of ACEI2018 combined with the social and cultural programme that accompany the conference, will provide delegates an ideal opportunity to experience Australian culture and explore the city of Melbourne.

Website: http://sites.rmit.edu.au/acei2018/

Conference presentation (PDF, 1.49 Mb)


Interview with Brendan Coates

brendan

 

Hey Brendan! Introduce yourself please.

Hey everybody, I’m Brendan and at my day job I’m the AudioVisual Digitization Technician at the University of California, Santa Barbara. I run three labs here in the Performing Arts Department of Special Research Collections where we basically take care of all the AV migration, preservation, and access requests for the department and occasionally the wider library. I’m a UMSI alum, I got a music production degree there too, so working with AV materials in a library setting is really what I’m all about.

And, I get to work on lots of cool stuff here too. We’re probably most famous for our cylinder program, we have the largest collection of “wax” cylinders outside of the Library of Congress at roughly 17,000 items, some 12,000 of which you can listen to online. I’m particularly fond of all the Cuban recordings from the Lynn Andersen Collection that we recently put up. We’re also doing a pilot project with the Packard Humanities Institute to digitize all of our disc holdings, almost half a million commercial recordings on 78rpm, over the next 5 years.

And we’re building out our video program, too. We can do most of the major cartridge formats. We’re only doing 1:1 digitization though, a lot of my work these days is figuring out how to speed up the back-end – we have 5000 or so videotapes at the moment but I know that number is only going to go up.

Outside of work, Morgan Morel (of BAVC) and I have a thing called Future Days where we’re trying to expand our skills while working with smaller institutions. Last year we made a neat tool called QCT-Parse, which runs through a QCTools Report and tells you, for example, how many frames have a luma bit-value above 235 or below 16 (for 8-bit video), outside of the broadcast range. You can make your own rules, too. We had envisioned it as like MediaConch for your QCTools reports and sorta got there… we’re both excited to be involved with SignalServer, though, which will actually get there (and much, much further).

Today, though, I’m going to be talking about work I did with one of our clients, revising their automated ingest workflow.

What does your media ingest process look like? Does your media ingest process include any tests (manual or automated) on the incoming content? If so, what are the goals of those tests?

Videos come in as raw captures off an XDCAM, each individual video is almost 10mins long, they’re concatenated into 30min segments, the segments are linked to an accession/ interview number. They chose this route to maintain consistency with their tape-based workflow. This organization has been active since the 90’s, so they’re digitizing and bringing in new material simultaneously, I was only working on the new stuff, but it made it organizationally easier for them to keep that consistency.

After raw captures are concatenated, we make flv, mpeg, and mp4 derivatives and they’re hashed and sent to a combination of spinning discs and LTO, all of their info lives in a PBCore FileMaker database. Derivatives are then sent out to teams of transcribers/ indexers/ editors to make features and send to their partners.

When I started this project, there was no in-house conformance checking to speak of. Their previous automated workflow used Java to control Compressor for the transcodes and, whatever else might be said about that setup, they were satisfied with the consistency of the results.

Looking back on it now, I ~should~ have used MediaConch right at the start to generate format policies from that process and then evaluated my new scripts/ outputs against them, sort of a “test driven development” approach.

Where do you use MediaConch? Do you use MediaConch primarily for file validation, for local policy checking, for in-house quality control, for quality testing for vendor files?

We use MediaConch in two places: first, on the raw XDCAM captures to make sure that they’re appropriate inputs to the ingest script (the ol’ “garbage in, garbage out”); and second, on the outputs, just to make sure the script is functioning correctly. Anything that doesn’t pass gets the dreaded human intervention.

At what point in the archival process do you use MediaConch?

Pre-ingest, we don’t want to ingest stuff that wasn’t made correctly, which you’ll find out more about later.

I think that this area is one where the MediaConch/ MediaInfo/ QCTools/ SignalServer apparatus can help AV people in archives to contextualize their work and make it more visible. These tools really shine a light on our practice and, where possible, we should use them to advocate for resources. Lots of people either think that a video comes off the tape and is done or that it’s only through some kind of incantation and luck that the miracle of digitization is achieved.

Which, you know, tape is magical, computers are basically rocks that think and that is kind of a miracle. But, to the extent that we can open the black box of our work, we should be doing that. We need to set those expectations for others that a lot of stuff has to happen to a video file before it’s ready for its forever home, similar to regular archival processing, and that that work needs support. We’re not just trying to get some software running, we’re implementing policy.

Do you use MediaConch for MKV/FFV1/LPCM video files, for other video files, for non-video files, or something else?

Each filetype has its own policy, 5 in total. The XDCAM and preservation masters are both mpeg2video, 1080i, dual-mono raw pcm audio, NDF timecode. Each derivative has its own policy as well, derived from files from the previous generation of processing.

Why do you think file validation is important?

Because it’ll save you a lot of heartache.

So, rather than start this project with MediaConch, I just ran ffprobe on some files from the older generation of processing and used that to make the ffmpeg strings for the new files. As a team, we then reviewed the test outputs manually and moved ahead.

The problems with that are 1) ffprobe doesn’t tell you as much as MediaConch/ MediaInfo does (they tell you crucially different stuff), and 2) manual testing only works if you know what to look for, which, because we were implementing something new, we didn’t know what to look for.

It turns out that the ffmpeg concat demuxer messes with the [language] Default and Alternate Group tags of audio streams. Those tags control the default behavior of decoders and how they handle the various audio streams in a file, showing/ hiding them or allowing users to choose between them.

What that bug did in practice was hide the second mono audio stream from my client’s NLE. For a while, nobody thought anything of it (I didn’t even have a version of their NLE that I could test on), so we processed files incorrectly for like three months. The streams were still the preservation masters (WHEW) but, at best, they could only be listened to individually in VLC. If you want to know more about that issue you can check out my bug report.

If we had used MediaConch from the beginning, we would have caught it right away. Instead, a years worth of videos had to be re-done, over 500 hours of raw footage in total, over 4000 individual files.

It’s important to verify that the things that you think you have are the things that you actually have. If you don’t build in ways to check that throughout your process, it will get messy and it’s extremely costly and time consuming to fix.

Anything else you’d like to add?

I’m really digging this series and learning how other organizations are grappling with this stuff. It’s a rich time to be working on the QC side of things and I’m just excited to see what new tools and skills and people get involved with it.


New Europeana Pro: the Beta version is out for your input

In September 2017, the Europeana Pro website went throught a major redesign, also integrating Europeana Labs and Europeana Research, which were previously living on separate websites. One of the main reasons for this redesign was to place people first: the new site approach is to be more ‘people’ oriented, to highlight Europeana’s close relationships with institutions and to reinforce the work done by all the Europeana ecosystem communities to make a difference in the digital cultural heritage world.

Europeana looks forward to users’ feedback.

Check the new website at https://pro.europeana.eu/post/new-europeana-pro-the-beta-version-is-out-for-your-input

The top-4 pages to start exploring the new site:

Europeana: we transform the world with culture.

 


BAMit! Buy, Sell and Discover Art

In July of this year Baxters International launched an exciting new app – BAM! a mobile and online market place for buying and selling art pieces from all over the world.  Conceived as a social enterprise, and born out of a desire to support and promote Global Art Entrepreneurs, the sole objective of BAM! is to bring artists to light enabling more and more of them to forge a sustainable career.

BAM! is a perfect platform for artistic individuals and students, both those already established in their field as well as those on the cusp of their careers; a tool to enable them to establish their brand, promote their works and grow and develop as creative innovators.

It’s free and it’s easy: in just a few simple steps artists can upload their work and start connecting with Art lovers around the world giving them access to a much wider audience and the potential opportunity to forge a sustainable career.

More info: https://www.baxters-art.com/

bam2


The National Gallery predicts the future with artificial intelligence

August 16 2017  

The National Gallery, London, is working in collaboration with museum analytics firm, Dexibit, to use big data for predictive analytics.

For decades, directors at the helms of the world’s cultural institutions have faced the challenge of balancing the historical and cultural objectives of telling curatorial stories with the economic needs of a museum dependent on a visiting public paying to visit temporary exhibitions and use its other commercial services. One of the most difficult challenges is the ability to accurately predict visitorship both to the museum, and to temporary exhibitions.

The National Gallery, which houses one of the greatest collections of paintings in the world and has more than 6 million visitors a year, is taking a new approach to tackle this problem, together with Dexibit. Using big data, Dexibit helps cultural institutions increase visitation, harness social outcomes and deliver efficiencies. With machine learning, the Gallery will explore how to move beyond simply analysing past visitor experiences in the museum, to employing innovative predictive analytics in forecasting future attendance and visitor engagement.

national_gallery_london_data

Chris Michaels, Digital Director, The National Gallery said:
“The National Gallery has put big data and analytics at the core of our digital strategy. We are delighted to be working with Dexibit to explore the potential of predictive analytics for better understanding on how we can serve our audiences. Machine learning and artificial intelligence have huge potential value for helping museums build better insight and develop new kinds of financial sustainability. We believe these new models can help us create better value for our visitors, and that the learnings we generate can help not only us but the wider sector. We look forward to working with Dexibit to unlock this exciting new area.”

Angie Judge, Chief Executive Officer, Dexibit said:
“Big data brings crucial innovation to the cultural sector at a time when the ground is shifting underneath museums and galleries. The National Gallery’s digital vision leads the way for the cultural sector – as museum analytics transition from retrospectively reporting the institutions’ own history, to using artificial intelligence in predicting our cultural future.”

With nearly 100 years of data with up to a thousand data points for every one of the millions of visitors the Gallery sees each year, this combination of art and science puts The National Gallery and Dexibit at the frontier of big data analytics.

ABOUT THE NATIONAL GALLERY

The National Gallery houses one of the greatest collections of paintings in the world. Located in London’s Trafalgar Square, the Gallery is free to visit and open 361 days a year. The National Gallery Collection comprises over 2,300 paintings in the Western European tradition from late medieval times to the early 20th century by artists including Botticelli, Leonardo, Titian, Rembrandt, Velázquez, Monet, and Van Gogh. The Gallery is also a world centre of excellence for the scientific study, art historical research, and care of paintings from this period. More at www.nationalgallery.org.uk.

ABOUT DEXIBIT

Dexibit is the global market leader for museum analytics. Dexibit’s software as a service includes personalised dashboards, automated reporting and intelligent insights specifically designed for cultural institutions. More at www.dexibit.com.


DI4R 2017 – connecting the building blocks for Open Science

Once again this year, EUDAT is co-organising the Digital Infrastructures for Research (DI4R) event together with RDA Europe, PRACE, EGI, OpenAIRE and GÉANT. The event takes place in the heart of the European Union in Brussels (Belgium) on 30th November and 1st December 2017, hosted at the stunning Square in the city centre and co-located with the first EOSCpilot Stakeholder event (28-29 November 2017).

DI4R2017

What’s new?

This year the conference will revolve around the theme “Connecting the building blocks for Open Science” with the overarching goal of demonstrating how open science, higher education and innovators can benefit from these building blocks, and ultimately to advance integration and cooperation between initiatives.

This is the reason why EUDAT encourages all researchers, developers and service providers to have their say in the conference by submitting an abstract for a 5-minute lightning talk, a 15 minute presentation, an interactive session (90 mins), a poster or a demo (see call for abstracts). The call is now open and closes on 13th October 2017 (click here to submit)!

Registration to the conference is also open: make sure you register by 31st October to benefit from the early-bird rate!

Website: https://www.digitalinfrastructures.eu/