
In September 2018, the EAA European Association of Archaeologists will organize its annual meeting in Barcelona. More than 2000 scholars will attend its scientific sessions. Coinciding with this event, and in collaboration with EAA local organizers, an exhibition on Virtual Archaeology applications will take place. It will be addressed to scholars in archaeology and cultural heritage, but also to wider audiences.
We invite archaeologists, historians, computer scientists, specialists in computer graphics and any scholars related with Virtual Archaeology and the wider Digital Heritage field to send their projects to be exhibited during the Conference. Specifically, we ask for:
- Short videos of virtual environments related to archaeological materials, sites, monuments, and ancient landscapes.
- Virtual Reality, Augmented Reality or Mixed Reality projects using head-mounted displays, mobile devices or tangible interfaces.
- Desktop systems displaying web-based virtual museums.
The organizers will provide the necessary space and arrangements for immersive, tangible and desktop-based installations to be accessible to EAA participants during the whole conference. The exhibition will also be linked to some of the scientific sessions (e.g. #66, #363, #448, #480).
The EAA Organization will edit a 30-minute video displaying short snippets of virtual reconstructions, from early solid-modelling projects to the latest laser-scanned, multi-agent interactive environments. The video session will be open to EAA participants, but we intend to offer it also to Barcelona citizens and tourists in a fully open event aimed at the widest audience possible. This event will be advertised in TV and other media.
Please fill in the application form below and send it to the organization team: Laia Pujol (Laia.Pujol@upf.edu) and Joan A. Barceló (JuanAntonio.Barcelo@uab.es). The deadline for submission is February 20, 2018. The EAA scientific committee will select the final projects to be showcased at the EAA venues during the conference. The final decision will be announced via email until March 20, 2018.
20 years ago, also in Barcelona, we organized the very first exhibition of Virtual Reality reconstructions in Archaeology with a huge success for that time. It is time to revise what was presented 20 years ago, to learn what has changed, and to set our challenges for the future of Digital Archaeology.
More info: https://www.e-a-a.org/eaa2018.
Application Form: .docx, 166 Kb




As an essential aspect of documentation, Provenance of Knowledge refers to the attempt to trace the origins of the information and knowledge about an object, an entity or an idea in order to reconstruct the whole chain of creation, use, interpretation and dissemination of relevant information and knowledge. The ultimate purpose of this reconstruction is to confirm, illustrate, and validate the information and knowledge contained in the documentation in order to facilitate understanding across times and cultures. In this way, it contributes to scholarly citation in information handling while connecting all the material evidence kept in museums and other memory institutions.












The conference, organized by the European Roma Institute for Arts and Culture (ERIAC) and hosted by the Romani Studies Program of the Central European University (CEU RSP), was supported by the contribution of REACH (project theme H2020-SC6-CULT-COOP-2016-2017, EU Research and Innovation Programme, Horizon 2020, Re-designing Access to European Cultural Heritage).
The European Library Automation Group series of conferences focus on the application of information technology in libraries and documentation centers. For over forty years, the ELAG Conferences have provided library and IT professionals with the opportunity to discuss new technologies, to review on-going developments and to exchange best practices. Moreover, ELAG Conferences are the platform for librarians, IT professionals and other participants to discuss the current situation, challenges and advancements relating to libraries and of information technology.


































