OJOO minigames hackathon

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OJOO consists of an app to play games, and a Design Studio to create games, even without any technical skills or knowledge! If you know how to type text and upload a picture, you’re all set. And once you have created your game, you can publish it in OJOO store to share, sell and play it with people around the world. With OJOO everyone can create mobile games without coding. Link media, challenges and rewards to locations & augment the reality!

OJOO is now launching a real competition, a mini games hackathon from 18th to 20th November 2016.

If you have an idea to create a mini game that can be played for 3 to 5 minutes as part of an OJOO, have Unity skills, this competition is for you. We have 15 mini games people can use to make their OJOO more fun. Ranging from puzzles or quizzes to more immersive catch game (think Pokemon Go). All these mini games can be customized by our users.

Now, we’ve created a Unity framework allowing developers to create customizable mini games that can be integrated in the OJOO App & Studio. Think about the game element in Flappy Bird, Pop the Lock, Geometry, AA, Alto, Snake,… with a custom skin on top and you have a mini game.

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18 november: Release of our Unity framework & documentation

19 november: Game hackathon in OJOO Ghent office

20 november: Mini game Unity projects need to be in our mailbox before 12pm.

21 december: Announcement of the winners

International projects are also welcome. You don’t need to attend the hackathon in person, you can join remotely. As long as your project is according to the framework standards, you’re good to go.

Info: http://www.ojoo.com/mini-games-hackathon/


What can Europeana bring to Open Education?

The annual conference organized by EADTU, the OOFHEC2016 – Online Open and Flexible Higher Education Conference – took place on 19-21 October in Rome.

Over the past years, universities have intensified a deeper transformation of teaching and learning in higher education, based on e-learning and online education. New modes of teaching and learning create new opportunities for enhancing the quality of the learning experience for on campus students, for reaching out to new target groups off campus and for offering freely accessible open education through the internet (OERs, MOOCs). They support the quality, visibility and reputation of the institution.

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Fred Truyen (KU Leuven, Belgium) presented on 20th October a paper co-written with Clarissa Colangelo and Sofie Taes, entitled “What can Europeana bring to Open Education?“, focusing on the potential of Europeana portal for education, and highlighting the experience of  Europeana Space: creative reuse of Europeana content and the E- Space MOOC (currently ongoing with ca. 650 students).

Abstract: Europeana is Europe’s main culture portal, with now about 50 million objects of Cultural Heritage, including documents, images, videos and audio recordings. It is well known by Libraries, Museums and Archives as well as scholars for its trusted content. However, it is still underused in Education. Several factors make it an ideal tool for higher education. First of all, there is the quality: the cultural heritage objects described in Europeana come directly from the source, from the current holder, and have been digitized to high standards. Second, an ever growing part of it is available for public reuse, and openly licensed, as the European Commission pushes Cultural Heritage institutions to open up their collections. Thirdly, and this might be of growing interest, it shows Europe to its full diversity, in contrast to many current educational resources such as schoolbooks. It holds records from Central and Eastern Europe as well as those of Western Europe. Last, Europeana is transforming from a portal into a platform for reuse, educational as well as commercial. It wants to offer higher quality primary source material in a way that it can be integrated in educational apps, but also in an interactive way in online learning such as MOOCs. In this talk, we will discuss two examples from Europeana Space: creative reuse of Europeana content and the Europeana Space MOOC. ​

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Mediainfo, MediaConch and FFmpeg in the preservation of digital video

Source: PERICLES Blog

 

During late July 2016, Dave Rice and Ashley Blewer delivered two workshops at Tate Britain in London on the use of Mediainfo, MediaConch and FFmpeg in the preservation of digital video. These two workshops are a good example of the type of impact projects such as PERICLES can have and the resulting motivation they can engender, in this case leading on from the collaboration between Dave Rice and the PERICLES Project on consistent video playback. Both Dave and Ashley are moving image archivists and developers working collaboratively on MediaConch, an initiative within the PREFORMA project which would provide a sound input into the PERICLES approach of managing evolving ecosystems. Change management will grow over time and adapt to the tools available to provide the input needed to manage change. The discussions from these workshops has provided further opportunity to address the challenges faced by practitioners and developers and the knowledge garnered has resulted in valuable input back into the final research actions of the PERICLES project and is a direct extension of the Communities of Practice activity for digital video and software-based artworks.

 

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Image caption: Tate’s time-based media team and the specialists discussing a corrupted file, copyright Tate 2016.

 

The context for Tate’s interest in the tools presented in the workshop, is in their application as workflow aids for the preservation of digital material within Tate’s collection and Archive. Tate’s time-based media conservation team is responsible for the care and management of a diverse range of digital audio-visual materials. These materials and objects are generated predominantly as a result of the migration of a file from tape as well as being produced directly by artists and accessioned by Tate as born digital artworks. Our general aim as the custodian of a work is to preserve the artwork in line with the artist’s intent and also document the technical history of works were possible. With that in mind, one of our policies is to maintain all master materials in their original format, and ensure that any migration to a different format happens without changes to those files’ significant properties. This approach aligns with the aim of the PERICLES project, to ensure that digital content remains accessible in a constantly evolving environment and where identification of significant properties is a main issue. The results of these workshops will inform the PERICLES dependency models, in particular the domain ontology.

The first workshop consisted of an internal session with Tate’s Time-based Media Conservation team, focussing on specific scenarios and challenges faced by the gallery. The second workshop was open to professionals from the digital community with a focus on introducing the tools as well as discussing broader concepts and applications. Among the participants of the open workshop were representatives of public institutions facing similar challenges in the preservation of their digital assets, such as the BBC, BFI, the British Library, the British Museum, Irish Film Institute, and the National Archive. There were also representatives of Artefactual, the Canadian-based developers of the Archivematica software, an integrated suite of open-source software tools that allows users to process digital objects from ingest to access.

Throughout the two workshops participants were able not only to see the demonstration of a group of tools but to also run some scenario-based tests, namely using MediaInfo, an open source software that displays technical metadata, as well as the related MediaConch and MediaTrace tools. Additionally, FFmpeg, Dumpster and Hex Fiend were also explored when manipulating video files.

MediaConch is an open source tool comprised of an implementation checker, policy checker, reporter and fixer developed for the preservation of audio-visual files, primarily Matroska and FFV1. However, given that MediaConch uses MediaInfo it can identify and do a basic analysis of all the media formats supported by MediaInfo. What it can’t do yet is report and fix other formats.  MediaConch expresses requirements as policies that can be created manually or based on files that are known to have the correct and wanted requirements.

One of the main questions addressed during the workshops was how MediaConch and the policy checker could improve our workflows. It was generally agreed that the policy checker will be helpful when migrating content from tape to file-based formats. After defining the specifications of the resulting files, a policy can be created describing them, this could then be sent to the vendor. The new files can also be checked against the policy by Tate staff to ensure consistency in the results.

Another example on how this tool can be of benefit to the team, is to ensure that relevant technical specifications are not changed in the process of creating new file formats for exhibition purposes for instance. A policy can be created to check the exhibition format against the original file, and easily compare whether for instance a colour space or the chroma subsampling is inadvertently changed.

We were also introduced to ffmprovisr and its community, which is a great resource for FFmpeg, a crucial tool for handling audio-visual files. The ffprovisr blog consists of a repository containing useful FFmpeg sample command lines and their descriptions including how they actually work. This is especially useful for new users who are less confident with the command line interface and scripting. The workshop participants were encouraged to contribute to pages like the ffmprovisr page on Github and to use its friendly user forum. This is a space where we can share questions about FFmpeg functionalities and also useful scripts to manipulate video files. These contributions help develop the open source tools by making clearer to developers the needs of the user community and, consequently making the tools more relevant for the users.

Specific video files, that had proved challenging to the team were used as case studies on the first day and we had the opportunity to test different tools and solutions, with different levels of success. Dave also demonstrated how to analyse those files, looking at their technical properties in MediaInfo, and finding what could be causing the problem.

This workshop was highly relevant for the Time-based Media Conservation team at Tate, allowing us time to rethink our workflows and to consider how the tools presented can be implemented to make that workflow simpler, faster, more accurate and less vulnerable to human error. Discussing these practices in an open forum and listening to the challenges faced by our peers in other institutes was rewarding and very valuable.


NEoN Digital Arts Festival 2016: The Spaces We’re In

Physical urban space and virtual information space are inseparably intertwined. How does being digital change our sense of our spatial surroundings? Can we play in or animate the hybrid or glitched spaces in-between? Is there negative space in cyberspace?

NEoN brings a new media and digital art perspective to Scotland’s Year of Innovation, Architecture and Design, by considering these real and virtual environments. International artists will explore and respond to the festival theme and consider alternative uses and futures for ‘The Spaces We’re In’, both virtually and materially. Dundee has always been a city in transition, and the digital media sector continues to be an important part of that reinvention.

'Paperholm', Charles Young, 2014-2016

‘Paperholm’, Charles Young, 2014-2016

NEoN will interrogate the materials that make up our built environment – from air and glass, to cardboard and concrete to circuits and steel – and the designed devices we use to navigate it. As buildings and bridges seem to emerge readymade from the screen to real space, NEoN’s programme will help us figure out how ‘the digital’ helps us through the transition, or at least helps us to understand and critique it.

West Ward Works, the former DC Thomson print works, is to be one of the festival venues and NEoN is very excited about presenting new media art in this vast industrial space. Other venues include CentreSpace within Dundee Contemporary Arts, the Wellgate Shopping Centre, Hannah Maclure Centre and Dundee Science Centre.

When: 09th-13th November 2016

Where: across the city of Dundee

Times for events and exhibitions will vary, please check our website for full details! http://www.northeastofnorth.com/

https://www.facebook.com/northeastofnorth 

General information:

NeoN Digital Arts is Scotland’s Only Digital Arts Festival, a hybrid mix of exhibitions, installations, new commissions, audio and performance across the city of Dundee, annually every second week of November.

http://www.northeastofnorth.com/about/

"The Nemesis Machine – From Metropolis to Megalopolis to Ecumenopolis’, Stanza

“The Nemesis Machine – From Metropolis to Megalopolis to Ecumenopolis’, Stanza


Hack the Brain Prague

“Hack the Brain Prague” is a hackathon designed for people whose interests center either on the worlds of science or of art or have an interest in both, with an emphasis on connecting creative people and giving them the chance to concentrate for a short period of time on team work with specific goals.

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We are looking for scientists, researchers, artists, coders, graphical programming platforms (e.g. VVVV, Open Vibe, Max MSP, PD …) users, BCI specialists, data miners, developers. If you feel you could contribute to the event in your own way and that the participation could be beneficial for you, please register. There is a symbolic participation fee contributing to the catering service at the venue (30 EU). If you have anything you would like to ask, please contact us – info[ @ ]hackthebrain.cz.


EuroMed 2016: one of the milestone events on Cultural Heritage research

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The European Mediterranean Conferences (EuroMed) is a biannual event organized by Digital Heritage Research Lab of Cyprus University of Technology (CUT) and has become a regular worldwide milestone on Cultural Heritage interdisciplinary research.

EuroMed Conference is focused on conservation, massive digitalization, modelling, archiving, visualization and preservation of Tangible and Intangible Heritage; the event is also focusing on documentation and modelling of the knowlegde.

Venue for edition 2016: International Conference Centre Filoxenia in Nicosia

Date: 31st October to 5th November 2016

There are two main thematic fields:

/ Digital Cultural Heritage

/ protection, restoration and preservation of Tangible and Intangible Cultural Heritage.

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Conference Chairs
Marinos Ioannides Cyprus, Pierre Grussenmeyer France, Lunnar Liestøl Norway, Antonella Fresa Italy, Antonia Moropoulou Greece, Vlatka Rajcic Croatia, Tom Kline USA, Eleanor Fink USA

Confirmed keynote speakers
Prof. Dr. Wolfgang Kippes, University of Vienna
Prof. Dr. Dieter Fellner, TU Darmstadt
Prof. Dr. Mustafa Erdik, Bogazici University in Istanbul
Prof. Dr. Dirk Petrat, Ministry opf Culture, Hamburg

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Marinos Ioannides, Cyprus University of Technology

At EuroMed Conference participants had the opportunity to experience original and innovative presentations, demonstrations, panel discussions, exhibitions and workshops.

The detailed programme of the event and the proceedings are now available on the website: www.euromed2016.eu

Plenty of nice photos are published on the Digital Heritage Research Lab Facebook page

Next to the main track, the Conference included these international workshops:

  • The 2nd International Workshop on ICT for the Preservation and Transmission of Intangible Cultural Heritage
  • The 3rd International Workshop on 3D Research Challenges in Cultural Heritage
  • The 1 st International Workshop on Virtual Reality, Gamification and Cultural Heritage
  • Information and Communication Technologies for Cultural Heritage Applications
  • Re-Thinking Management and Valorization of Middle East Cultural Heritage in the Post-War period: Where Disasters Turns to Opportunity, Development and Growth

The EuroMed website is giving access to all information and registration: www.euromed2016.eu

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Not to miss at the event were in particular:

Reusing Digital Cultural Heritage: Boosting Education, Audience Engagement, Business Creation”, panel organized by E-Space project

Photoconsortium presentation and virtual exhibition


World Day for Audiovisual Heritage: let’s celebrate!

On 27 October 2016 we will celebrate the World Day for Audiovisual Heritage (WDAVH), sponsored by UNESCO and organized by the CCAAA (Co-ordinating Council of Audiovisual Archives Associations), of which ICA (International Council on Archives) is a member.

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The World Day for Audiovisual Heritage is intended to highlight the good work being done around the world to preserve and make available this important heritage, and to encourage others to follow those examples. The theme this year is “It’s Your Story – Don’t Lose It”.

The CCAAA and ICA encourage all of you to contribute information about your World Day celebratory programme: in facts, on the occasion of the 2016 World Day for Audiovisual Heritage, the CCAAA is launching a new website, and all CCAAA associations are asking their members and any other institution to post information about their World Day events directly on that new website.

All you have to do is to fill in a simple online form which you will find on this special page of the website. Just follow the instructions! http://www.ccaaa.org/pages/Events/World-Day-2016.html


ACM TVX Conference for online video and user experience – Call for Papers!

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Hosted at Sound and Vision (NISV) location in Hilversum, ACM TVX is the leading international conference for research into online video, TV interaction and user experience. It is a multi-disciplinary conference and we welcome submissions in a broad range of topics.

The call for full and short paper submissions has just been opened:
https://tvx.acm.org/2017/participation/full-and-short-paper-submissions/

In particular, submissions are encouraged that address the different domains in the TV and online media ecosystems, including content production, implementation/deployment, design of novel interaction techniques and devices, new content distribution models, user research, user experience and exploration of interactive experiences for TV and online video.

As the main theme of the conference is ‘Alternate Realities’, we particularly welcome contributions that look into specific tools, methods and evaluation of experiences related to creating and enabling alternate realities.

Also note the call for Workshop proposals:
https://tvx.acm.org/2017/participation/workshop-proposals/


E-Space presents… NOUS

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It starts with waves
Brainwaves have been used in different and fascinating innovations in the past few years. While they hold big mysteries to themselves, they can be captured using an EEG (electroencephalogram) device. The magnitude of captured information is enormous. In this interwind of data, humans need help to find the existing patterns. Technology translates the waves to simple human terms. The nerds call it human readable.

Technology lacks emotion feedback
Tech and gadgets are void of any emotion feedback by users. They are unaware of the users emotional state and unresponsive to the users situations. This human feedback can expand the user experiences. Human emotions are complex and reacting to this new information horizon is no simple feat. Imagine your house trying to cheer you up in the time of sadness or your game console recognising and adapting to your fear inside a game.

What we do
We are Nous. The prototype uses a commercial of the shelf device to capture brainwaves and open source applications to pre-process the data. The timed information is analysed in a Machine Learning environment. The result is the emotional state of the user. The future product will be an API that can use every of the shelf EEG device available in the market. It will have a simple interface which reports the state of the user emotion. It can also combined with a VR device for a total immersive experience.

spa_logo_alt-e1399389114350NOUS was one of the winner projects of the E-Space Hacking the [Dancing] Body in Prague (November 2015) and was further developed during the E-Space Business Modelling Workshop series.

Discover the 7 projects incubated by E-Space

 


E-Space at “Filming the Arts” international workshop in Florence

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Filming the Arts is a research of the University of Florence that intends to develop knowledge of the role of the arts (cinema, music, theatre, dance, visual arts and folkore events) for enhancing and representing a certain territory.

Filmed arts also have an important impact for Digital Humanities and citizens engagement, as videos of performances are often taken by the audience and shared on social media, to either showcase good or bad practices of management and interaction with public spaces and territory/landscape.

The Workshop organized by the University of Florence, SAGAS department, on 6-7 October 2016, included international experts from all over Europe discussing how digital cultural heritage (both digitized and born-digital) forms the backbone for a modern European cultural identity that is represented in perfomative and filmed arts and many other creative practices.

Antonella Fresa was invited at the workshop, together with other E-Space partners: the project coordinator Sarah Whatley, Marco Rendina from Istituto Luce and Lizzy Komen from NISV.

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