MuDA is the Museum of Digital Art…stay tuned!

MuDA stands for Museum of Digital Art. The Museum of Digital Art is dedicated to the art of code and the questions raised by the interactions between data, algorithms and society. It will have a virtual presence, on pretty much every screen connected to the internet. And a physical presence in the ground floor of the first high rise building of Zurich, Switzerland. The MuDA is initiated by the non-profit Digital Arts Association and bound to open its doors in January 2016.

 

BLA BLA, by Vincent Morisset

BLA BLA, by Vincent Morisset

 

The MuDA will host three exhibitions per year, which will last three to four months each. For every exhibition, an experimental digital version (catalogue) of it will be developed. In between events, physical computing workshops, panel discussions and talks related to digital technology and society will be hosted.

MuDA is supported by Kickstarter, a funding platform for creative projects that counts on you for the museum to be launched: to convert the now empty ground floor into a public museum, Digital Arts Association had to get the approval of the Historic Monuments Protection Authority, a process that took 13 months instead of the 3 they had promised. This left very little time to raise the complete funding for the museum. The initiators managed to secure the operating budget in only 6 months, but they urgently need help now to cover the missing part of the construction fees.
The deadline to sign the rental contract is Wed, Jul 8 2015 11:09 PM CEST. They cannot sign without being able to cover the costs of the necessary transformations, which are already planned and would start immediately after signing. They really, really need your support to make this happen, the MuDA will not be able to open without you.

 

 

Discussing the impact of digital on society
The radical shift brought by digital technology is unprecedented. The speed of its development and its increasingly fundamental role in our society creates a strong urge to look at the complexity of its resulting impact. Data accessibility, algorithms taking over human tasks, the implementation of artificial intelligence… The list of questions raised by digital technology is very long. At the moment, spaces to address these issues without corporate or political agendas are rare. The MuDA can become the place where these discussions can happen in an open and neutral environment. Without being too serious about it either. More in a playful and approachable way, with the aim of making complex issues tangible by tackling very concrete examples with the people directly involved.

 

CLOUD, by Caitlind r.c. Brown & Wayne Garrett

CLOUD, by Caitlind r.c. Brown & Wayne Garrett

 

From tech consumer to tech maker. Because code is beautyful!
Code is beautiful. A few lines of text and a handful of zeros and ones can give birth to something with astonishing intricacy. There is nothing more encouraging (and frustrating when it doesn’t work!). The MuDA is an attempt to bring this spark to a broad audience, especially to young women. It will frequently organise free tours for schools and offer workshops to interested students and teachers during which they will be able to learn how to physically take a computer apart, rebuild and rewrite them to fit their own ideas. To shift them from technology consumers to makers and maybe even make them consider this when thinking about their future.

 

About the building
After extensive location hunting, the possibility to invest the ground floor of one of Switzerland’s oldest high-rise made the MuDA go bananas. Quite literally, in fact.

In 1959 the Migros Cooperative, Switzerland’s largest food retailer, bought about 50.000 square metres of land on which was erected, just two years later, one of Switzerland’s first high-rise building, the Herdern Hochhaus. The purpose of the 58-meter tall building was to provide logistics, distribution and storage space for their food delivery chain, including a ripening hall for all the bananas that were dispatched from there to all corners of Switzerland.

Classified as a listed monument in 2012 due to its industrial historical importance, parts of the premises were left empty after an internal reorganisation and have since then been reconverted for cultural activities. As if it wasn’t exciting enough, this former industrial zone is Zurich’s fastest developing district and the host to a dynamic and growing creative and tech industry. The MuDA found its perfect home.

 

MuDA

 

The website
The website muda.co performs as the virtual equivalent of the MuDA. It functions as a lively platform promoting digital artists, their works and experiments. It displays a permanent collection of interactive artistic experimentations and frequently reports about contemporary artists, exhibitions and artworks from a vibrant digital community from around the world.

 

About the initiators
The Museum of Digital Arts is a project of the Digital Arts Association (DAA), a non-profit organisation domiciled in Zurich. The DAA was founded to promote digital arts and support its creators and community in the belief in computer code’s potential and importance as an expressive artistic tool. The defined goals of the association are the following:

  • Inspire and engage a broad audience with digital art
  • Create public and neutral platforms to discuss the interactions between data, algorithms and society
  • Promote code-based technology, science and engineering to young people, especially women and girls
  • Establish and support regional, national and international collaborations in digital arts
  • Operate in a lean and sustainable way, without relying on unreasonable amounts of private or public money.

The DAA was founded by Caroline Hirt (born in Hong Kong) and Christian Etter (born in Switzerland). They have previously produced exhibitions in Asia and Europe, worked for institutes like the Centre Pompidou and the Shanghai Art Museum. They are also involved in independent and experimental digital art projects and in the organisation of game jams. Their communal backgrounds are in digital media, science and technology, gender studies and journalism.

 

 

For more info visit kickstarter.com


CUTE 2015, MASTERCLASS SERIES ON CULTURE AND TECHNOLOGY

CUTE is a yearly mas­ter­class series on cul­ture and tech­nol­ogy, orga­nized by the Nume­di­art research insti­tute, and brings together a panel of world-renowned experts in var­i­ous high-tech fields and get them to meet all kinds of audi­ences (research, arts, indus­try) in a series of “hands on work­shops”.

cute 2015

Keynote speakers this year are:

Prof. Petri Toiviainen, University of Jyväskylä, Finland

MasterClass: Introduction to the MoCap Toolbox

 

Dr. Anthony Brooks, School of Media Technology University of Aalborg, Esbjerg

MasterClass: Control from Non-Control: Digital Media Plasticity – Human Performance Plasticity

 

Prof. Rebecca Fiebrink, Goldsmiths University of London

MasterClass: Machine learning as a tool for designing embodied interactions

 

M. James Morley, Creative Industries Community Developer, Europeana

MasterClass: Creative re-use of digital cultural heritage – opportunities, challenges, approaches, impact

 

Get more details on the speakers, on the agenda, and freely register to this event.

All keynotes will take place in the Academic Room, 31, Boulevard Dolez, 7000 MONS.

 


RICHES at International Conference on Communities and Technologies in Limerick

On 28 June 2015 Amalia Sabiescu from Coventry University will present the paper Online Maker Communities: Craft and Engagement with Cultural Heritage during the workshop Cultural Heritage Communities: Technologies and Challengesat the 7th International Conference on Communities and Technologies, held in Limerick, Ireland.

limerick

The paper has been co-authored with Martin Woolley (Coventry University), Catherine Cummings (University of Exeter) and Janine Prins (WAAG Society). Drawing on research conducted throughout the past year in the frame of the RICHES project, the paper  examines the emergence of online maker communities and their engagement with craft-related cultural heritage in online spaces. The paper aims to stimulate discussion around the impacts brought by the emergence of online communities on the way cultural heritage is preserved, communicated and circulated. It will be presented alongside other papers in the Cultural Heritage Communities workshop, which you can download from this page.

Conference webpage: http://comtech.community/


Europeana TV pilot testing the Berlin Wall application for smart TV

In February 2015, a lab test was designed to investigate the usability of the Berlin Wall application, which is representative of an interactive TV application using valuable cultural heritage content. The test was conducted with the on-air application. Test participants were sat in front of the TV set and interacted with the application by using the TV remote control.

TV

 

The test was composed of four parts:

  • Information on general media use and interactive TV use in particular – This section is used to more accurately identify the target group.
  • Task-based validation of usability – Feedback about specific tasks like starting a selected video or change to the full-screen view
  • General feedback about the application – Feedback about the concept of the application as a whole and the likelihood of a user recommending the application
  • User experience questionnaire for the application – A mini Attract Diff was used to gain knowledge about the subjective perception of the usage and look of an interactive product.

Tester group

The test was conducted with a group of 8 persons. The group was aged between 20 and 74. For the test evaluation, we decided not to separate the results by age or gender groups to avoid the risk of a biased evaluation of issues. The test group answered a pre-test questionnaire to assess media consumption habits, technical skills and possible role as multipliers.

The basic insights were:

  • All users owned a TV and watched TV daily.

  • Five users owned a Smart TV which is connected to the internet and one user owned a Smart TV in combination with a set-top-box.

  • Six users owned a computer, smartphone and tablet and two users did not own a tablet but a smartphone and a computer.

  • Seven users used the Internet on a daily basis and some hourly, while one stated he/she used it several times a week.

  • The Internet was mainly used for communication and information. Three people used video and/or music and four used web 2.0 applications.

Learn more on the EuropeanaTV pilot here: http://www.europeana-space.eu/europeana-tv-pilot/


International Journal of Humanities and Social Science – Call for Papers

IJHSS

The International Journal of Humanities and Social Science (IJHSS) is inviting papers for Vol. 5 No. 7, which is scheduled to be published on July 31, 2015. IJHSS is an open access, peer-reviewed and refereed international journal published by Center for Promoting Ideas, USA. The main objective of IJHSS is to provide an intellectual platform for the international scholars. IJHSS aims to promote interdisciplinary studies in humanities and social science and become the leading journal in humanities and social science in the world.

The journal publishes research papers in the fields of humanities and social science such as anthropology, business studies, communication studies, corporate governance, criminology, cross-cultural studies, demography, development studies, economics, education, ethics, geography, history, industrial relations, information science, international relations, law, linguistics, library science, media studies, methodology, philosophy, political science, population Studies, psychology, public administration, sociology, social welfare, linguistics ,literature, paralegal, performing arts (music, theatre & dance), religious studies ,visual arts, women studies and so on.

The journal is published in both print and online versions. IJHSS publishes original papers, review papers, conceptual framework, analytical and simulation models, case studies, empirical research, technical notes, and book reviews.

 

Last date of submission: June 30, 2015. However, an early submission will get preference in case of review and publication process.

Send your manuscript to the editor at editor@ijhssnet.com

For more information, visit the official website of the journal www.ijhssnet.com


Urban Landscape photography and copyright
The Louvre at night, with the Pyramid censored (altered by 84user from a FOLP photo on Wikimedia). Source: Hyperallergic.com

The Louvre at night, with the Pyramid censored (altered by 84user from a FOLP photo on Wikimedia). Source: Hyperallergic.com

There’s a big buzz currently going on about the issue of Freedom of Panorama, connected to the neverendig story of copyright in the changing digital world, and particularly connected to photography and to user-generated content.

Freedom of Panorama is a principle, applied in most European Member States regulations, basing on which one can take pictures from public ground of landscapes and buildings and is free to share it, re-use it and also to commercialize it, still acting within the law.

Not all the States recognize this right and for example in France and Italy commercial use of such images of works permanently located in physical public places should be authorized by the right holder, be the authors or any proxy acting for them. In most cases, and especially for non commercial use of these images, the existing restrictive approach isn’t widely enforced, and very unlikely the tourist photos of the Louvre’s Pyramid that we possibly shared on social networks risk to be confiscated.

However, there were attempts by EU Parliament member Julia Reda to extend the Freedom of Panorama to all Member States, so that the European citizens could be assured to act within the law when taking and publishing photographs from public buildings anywhere in Europe.

EU parliament is now called to vote on the harmonization at Member States level on new copyright provisions from the Legal Affairs Committee which has instead a restrictive approach towards the issue, and instead of enlarging the Freedom of Panorama to the States which don’t recognize it, is inteding to limit it in those States where it is applied:

“On the “freedom of panorama” principle, such as the right to create and share images and photographs of public buildings, the text cautions that the commercial use of such reproductions should require authorization from the rightholder” (source: European Parliament News)

If approved, this restrictive approach would have a strong impact on the commercial and professional photographers, who in facts are rising up and are promoting a petition in the name of safeguarding Street-, Travel- and Architecture-Photography, as it would simply be impossible to find out the architect of every public building in order to ask for permission before publishing and possibly selling the photo.

Atomium_010-censored

“Atomium 010-censored” by Nro92 + Romaine – File:Atomium 010.jpg + Own work. Licensed under CC0 via Wikimedia Commons

More:

Julia Reda’s blog

article on Telegraph.co.uk

article on Hyperallergic

article on Medium.com

 

 

 


Europeana Space @ Creative Culture Jam

creative logoEuropeana Creative Culture Jam (Vienna 9-10 July 2015) is the final showcase event of Europeana Creative, a groundbreaking project that explores ways for creative industries to connect with cultural heritage. Culture Jam will mix inspiring keynote talks with lively discussion on topics ranging from copyright to co-creation and from living labs to business models.

Culture Jam will be a celebration of all that Europeana Creative has achieved and the sister project Europeana Space is actively participating in it, with several members in the conference Advisory Board and a lively presence during the event.

Gregory_Markus-e1434098027398-300x300Innovation Space leader Gregory Markus from NISV will be talking in the main track of the conference about the Innovation Space, the Europeana Space incubation work flow, the hackathons and business modelling workshops approach and the results thus far, about the plans for the future and the project in general of course, presenting also the upcoming environments of Content Space and Technical Space.

Greg’s speech takes place on the day 2 of the conference on 10th July 2015 and is entitled From Idea to Market, the Europeana Space Innovation Space.

KMostert-7219ava-300x300

Next to Greg’s talk, Europeana Space TV pilot will be presented by Kelly Mosterts in a talk during the conference’s parallel sessions –  explaining how the pilot participants worked within the scenarios of the pilot, showing both the ReWind App designs and the Fall of the Berlin Wall demo app, plus presenting the pilot’s participation in the Amsterdam hackathon.

And of course a huge delegation of partners in E-Space will be attending the conference!

http://europeanacreative.eu/

http://www.europeanacreativeculturejam.eu/

 


ACE Creative – Accelerating Creative Business

As part of the European Horizon 2020 (Europe’s largest research and innovation programme) ACE Creative is on the hunt to find the top 100 new and emerging creative companies in the EU and accelerate their growth and development.

ace2

aceOver the next 2 years the selected 100 SMEs (50 per year) will benefit from their very own customised support programmes delivered by ACE Creative.

The international team will then help to identify clients, investors and contacts that could help begin the process of international growth.

In addition to the customised support programme:

– The top 30 companies (15 each year) will win the opportunity to pitch to an audience of international investors at the Creative Business Cup finals in Copenhagen in November;

– Up to a further 400 SMEs will benefit from participation in one of 15 ACE Creative international Boot camps being staged across Europe in 2015 and 2016;

– A total of 1000 SMEs will benefit from the ACE Creative online support platform with access to resources in the areas of finance, networking, incubation technology and new markets.

If you have a business within the ICT and creative industries that has the potential to grow internationally, then this European creative business acceleration programme by ACE Creative, may well be of benefit to you.

Learn more: http://www.acecreative.eu/


GAMELAB: Games and Interactive entertainment conference

Founded in 2005, Gamelab is a non-profit organization devoted to create quality events where international professionals, researchers, academics, entrepreneurs and investors from the digital entertainment space get inspired and share innovative ideas and projects.

Gamelab events connect, empower and inspire the next generation of digital creators to play an active role in shaping the future of interactive playgrounds and experiences. Gamelab’s flagship event takes place every June in Barcelona (Spain) and welcomes over 1.000 attendees, representing over 500 different small companies/organizations.

gamelab

This year the conference programme include keynotes speakers from all over the world, among which Toru Iwatani Professor at Tokyo Polytechnic University; Shinji Mikami Executive Producer at Tango Gameworks; Richard Marks, director of PlayStation Magic Lab, Sony Computer Entertainment; Peter Vesterbacka of Mighty Eagle, Rovio Entertainment LTD (the creator of Angry Birds) and many more.

The event is structured in 5 different and well defined sections:

  • Main conference track, where world-class speakers share their inspiring vision about the future of interactivity with the general audience and press.
  • Partners track, where sponsors and partners organize workshops and specialized sessions and talk directly to the professional community.
  • Networking space, where startups, indie developers  and all kind of platforms interact and showcase their latest products and services.
  • Awards, where the best games and project presented at Gamelab are publicly recognized.
  • Events, where attendees, sponsors and guest continue networking after work hours (demo sessions, happy hours, parties, dinners, etc.)

Event official website: http://gamelab.es/2015/


Food as European cultural heritage

From England to ValderaOn 18 June 2015, the enchanting countryside of Valdera (Pisa, Italy) was seat of an interesting international meeting, focussed on the role of food as element of the European cultural heritage (CH) and aimed at discussing how the changes within our society may have an impact on the wine & food traditions of a territory.
The meeting was organised by Promoter SRL, leading company in the ICT, research, communication and digitisation of CH sectors managed by Dr Antonella Fresa, coordinator of numerous European projects.
The meeting took place in the framework of RICHES, ambitious research EU-funded project, coordinated by Coventry University together with Promoter SRL, investigating the relationship between culture and society. In particular a case study, centred on the relationship between food and territories, is currently underway on a European level, in order to understand how to realise social and economic development through the promotion of typical products, traditional cultivations and the discovery of foods from other countries we are coming in closer and closer contact with.
Prof. Moya Kneafsey (Food, Local Development and Human Geography), Prof. Ernest Taylor (Tourism Management) and Prof. Neil Forbes (lecturer of International Contemporary History as well as general coordinator of RICHES) from Coventry University (UK) intervened. The three scholars exchanged visions in a fascinating debate with Dr Tiziana Nadalutti, expert of agricultural science and operating for more than twenty years for the safeguard and promotion of environment and sustainable farming, and Dr Monica Zoppè, researcher at Pisa’s CNR and interested in themes of environment protection, food and landscape as well. Nadalutti and Zoppè are involved in “Consiglio del Cibo” (“Food Council”), project for an interdisciplinary plan by the University and the province of Pisa, first round table of its kind in Italy; the project aims to structure in a democratic form the relation between citizens looking for a healthy and sustainable diet, public interest and privates’ prerogatives.
During the afternoon Prof Marcello Buiatti too, lecturer of Genetics at Florence’s University and expert in ethics and environment, joined the debate in a teleconference.
Results of the workshop will merge into a public document about the relation between food, culture, identity and sense of belonging in a multicultural context. The document will constitute the ground for a policy brief by the RICHES project, addressed towards the European Commission.

Further information on RICHES are available online at www.riches-project.eu.