UNCHARTED Central Event in London

 

The members of Uncharted Consortium – Courtesy of Goldsmiths

The UNCHARTHED Central Event was held last 12-13 January 2023 in the fantastic location of Goldsmith University of London and saw the participation of entire consortium, project advisory board members and many invited stakeholders involved in the project.

It was an opportunity to discuss and debate collectively about the tensions in societal values of culture reflecting if the value conflicts be managed or mitigated.

The event opened with a Symposium,  a one-day public debate to present the findings of the project to a broader

A moment of Symposium

audience which was also attended by invited stakeholders. The conference also included a poster exhibition which showcases empirical findings from primary case studies undertaken by the nine partners. The second day was dedicate to co-creation workshop of the UNCHARTED project, which has led to a productive comparison of the research and work planned by the five work packages.

The appointment is at the next meetings.

Poster exhibition, presentations delivered in London and video recording of the event are accessible online at the dedicated page on the project website. Stay tuned!

Goldsmiths Campus


INCULTUM Pilot in Portugal presented at Almargem’s Newsletter

text and images in this post courtesy of University of Algarve.

INCULTUM project and Portuguese Pilot are disseminated in the news in the last issue of Almargem’s Newsletter (nº 36, March 2023), a special edition dedicated to Water. Almargem’s Newsletter has more than three thousand readers interested in subjects related to the landscape, heritage and local communities.

Entitled “Campina of Faro: Water heritage as a basis for community-based cultural tourism, in the scope of the INCULTUM European project“, the text written by prof. Desidério Batista focuses on the objectives of the INCULTUM and the Portuguese Pilot, the methodology used in its development and the innovative activities and solutions carried out in the pilot with the participation-collaboration of stakeholders and local communities.

Almargem – Association for the Defense of Cultural and Environmental Heritage of the Algarve has a large experience of good practices of natural and cultural heritage revovery, and will participate in the next workshop (April 2023) that the University of Algarve is organizing in the scope of the Portuguese Pilot, in partnership with IN LOCO, an INCULTUM associated partner.

To read the last issue of Almargem’s Newsletter (Portuguese language), you can download the information bulletin here (PDF, 355 Kb)


Europeana survey about enrichments to cultural collections

img. CC-BY Wellcome Collection via Europeana. Geology: various uncut gemstones, and the substrate in which they are found.

In recent years, the volume of enrichment activities in the Europeana ecosystem has increased significantly, by adding new human and machine-generated metadata, transcriptions, subtitles, and other types of enrichments to cultural heritage data published in the Europeana website. As more and more enrichments are being produced by the Europeana Foundation and partners, the need for defining clear goals and expectations around them is also growing.

For this reason, Europeana has started working towards a policy for enrichments and has the necessity and the pleasure to invite cultural insstitutions in the process. To achieve that, infacts, it’s fundamental to understand the various stakes, practices, thoughts and opinions in the area of enrichments, and to do that, we would like to invite you to fill out a survey designed specifically for this purpose.

The survey has 22 questions, out of which nine are mandatory. The answers will help shape a vision and  principles that will guide decisions and requirements for future enrichment activities.

The survey will be available until 27th of March.

More information and the link to the survey, which should not take more than 15 minutes to fill in, are available at this link.


INCULTUM Pilot in Portugal presented at “Café com Letras” 2023

All photos courtesy of prof. Desidério Batista, University of Algarve.

 

On 24th March the “Café com Letras/ Coffee with Letters” was hosted at FNAC do Forum Algarve in Faro, engaging in  conversations and talks about “Water and its Heritage”. The event was organised by the Algarve Regional Directorate for Culture, the Algarve University Library and was aimed at the general population with a large participation of public officials, teachers, university students, cultural agents, artists and intellectuals of the region.

During this event, Professor Desidério Batista had the opportunity to speak about INCULTUM, and in particular about the Portuguese Pilot, providing training on the promotion strategies that the Pilot experiments in the area. This is an important occasion for the dissemination of the work developed so far on water heritage as a basis for community-based cultural tourism in the “Campina de Faro”.

“Café com Letras” was also broadcasted live by Algarve University Radio (RUA FM).

To discover more about University of Algarve Library and its events, follow this link.

For further information about “Café com Letras”, send a message at biblioteca@ualg.pt.


What do young generations think of digital museums?

Research project of MA students in the Museums in Context course at the Erasmus University Rotterdam, MA Cultural Economics led by professor Trilce Navarrete.

Authors: Sara Ingoglia, Aline Albertelli, and Cas de Boorder

 

All images courtesy of the authors.


Digitization has become a highly debated topic in the business and academic fields. Some museums have started exploring the digital world as a consequence of the Covid-19 pandemic, while others were already experimenting in this field in response to the evolutions affecting their external environment. A frequently-made assumption is that by going digital, museums would attract younger audiences, but is this true?  

To inquire into this topic, we distributed a survey in our personal and professional network of youngsters through social media platforms. The main purpose of our online questionnaire was to investigate young people’s perception of digital museums, in order to better contextualize their answers, we explored their overall attitude towards museums and their digital behavior.  Our main result is that young audiences recognise the opportunities offered by digital tools claiming that digital museums are more than a mere trend; however, those that experienced the digital museums (44% of our sample) would like it to be more interactive. All respondents appreciate the ease of use and entertainment provided by other cultural products online, which could provide clues on how to connect with individuals that have never engaged with a digital museum.

The final sample included 156 individuals, between 17 to 34 years of age, thus pertaining to the Millennials and Gen Z groups. The general demographic features encountered match those of previous studies of cultural consumption in which most of the respondents are females of a western background (69% of our sample). Our respondents can be defined as very culturally active but not cultural experts since they claim to visit a museum once every 2-3 months or more often but self-evaluate their cultural heritage knowledge as average (6 on a scale from 1 to 10).

Considering today’s trends identified by Kikalishvili, we were expecting respondents engaging with museums to be included, to make social encounters, to address current issues and to be engaged; while the need of engagement and social interaction was identified, it was surprising not to find activism as a driving factor to visit a museum or the desire to feel included (however, this latter could be connected to the predominantly western background of the sample).

Fig.1 Respondents’ motivation to visit a museum

In relation to their online behavior, we found a positive inclination towards digital technologies with only 10% of respondents not considering themselves digital natives (the others answering either positively 58% or with a maybe 32%) as expected. Our results support the conception that Gen-Z and Millennials are widely comfortable with digital environments.

Concerning the assessment of the digital museum experience [1],  44% of the sample asserts to have experienced a digital museum; although in general terms this may be seen as a low result since below average, in this context this can actually be considered as a positive outcome. Since the introduction of online services by museums is quite recent and in an initial development stage, finding that almost half of the sample already engaged with a digital museum makes us feel hopeful for the future.  In this regard, we only see a way forward for digital museums, this view is confirmed by our sample’s claim that digital museums are not a trend.

Fig. 2 Correlation between frequency of physical visit (vertical) and having experienced a digital museum (horizontal)

In addition, we considered interesting to understand whether the frequency of physical visits and the decision to participate in digital museum experiences were interrelated; in this respect, we found that those who engage more often in physical visits are more likely to visit a digital museum.

Two main points can be highlighted regarding young people’s perceptions of digital museum experiences: first, respondents that had experienced digital museums services asserted that they would increase the level of interactivity provided, reaffirming their need to be more active while coming into contact with museums as found in previous research; this suggests that digital experiences provided by  museums are yet to be exploited to their full potential.

Second, those individuals that never experienced a digital museum stated that they consume other cultural products online of which they appreciate the ease of use and entertaining features. While we must consider the uniqueness of the museum service compared to other cultural products online (such as music and films), understanding what young people are looking for in terms of online cultural consumption and leisure activities can be somehow useful.

This data should therefore be considered with flexibility but it could provide interesting insights for museums aiming to cater the needs of younger audiences.

We have also explored young people relationship with phygital experiences in the museum, meaning the use of digital tools while in a physical space [2]. As these tools are usually optional, the results can provide a nice representation of the willingness of young museum visitors to engage with digital technologies in the museum sphere. About this, 67% of the sample declared to have used phygital tools in the museum thus showing a positive inclination to engage with technologies during a museum visit.  In addition, we asked our respondents what they deemed most important when visiting a museum and linked this information to their choice to use phygital tools. A very compelling point is that individuals that have used phygital tools show a larger percentage (18%) of inclination to take part in a social activity while visiting a museum, thus breaking the stigma that digital leads to visitors’ isolation and loss of social interaction.

Fig. 3 Correlation between use of phygital tools and motivation to visit a museum

Our research wanted to analyse how digital natives, more precisely, Gen Z and Millennials, perceive the introduction of digital technologies in museums. Current literature assumes that these generations are more prone to engage with technologies and appreciate the integration of technologies various products and services.
However, it can be asserted that younger audiences are still exploring and discovering digital and phygital museums and have yet to understand how to approach these as separate entities from the physical museum. In the same way, museums are just starting to experiment with new technologies to offer innovative services to visitors and they are still not completely aware of the possibilities provided by these tools.

Our results are twofold:

  • From the museum perspective, it can be stated that institutions can improve their digital services to cater the needs of younger audiences. Likely over time, with more research on audiences’ needs and more awareness on the potential offered by digital technologies, museums will be able to become more interactive and accessible through their online presence.
  • From the visitors’ perspective, audiences have to bear in mind the peculiarities of cultural heritage consumption also in the online dimension; thus, visitors have to consider that while engaging with a museum’s digital content they are required to be “mentally present” and concentrated on what they are doing. In other words, experiences offered by a museum are not comparable to listening to music or watching a movie but this does not mean that they cannot be entertaining.

 

The data illustrated above represent part of the main findings of our research in the framework of the Museums in Context course at the Erasmus University Rotterdam; overall, this study provided useful new insights on how young audiences interact with digital museums and highlighted some central points to be considered by the institutions when designing future digital heritage experience.


[1] By Digital Museum we refer to “All the online services that enable an individual to interact with the museum institution” (e.g., museum website, museum profiles on social media, third party platforms…)

[2] Phygital = the union between the physical and the digital world. Phygital experiences enable people to access a physical space while taking advantage of the benefits of digital technologies. (Inside the museum, the most common examples are QR codes and touch-screen totems).


arebyte’s upcoming exhibition: Rock Bottom by Abe Sugarman

Abe Sugarman, from Rock Bottom game, 2023.

 

 

arebyte presents Rock Bottom, an exhibition by Abe Sugarman, the winner of hotel generation 2022, arebyte’s yearly programme mentoring the next generation of UK digital artists during the critical early stages of establishing a career in the arts.

Rock Bottom – ABE SUGARMAN
Part of arebyte 2022/23 programme Sci-Fi
Opening Event : Thu 16 March 2023 6:30-9pm
Exhibition runs until 29 April 2023
arebyte Gallery London

Rock Bottom is a choose-your-own-adventure journey composed of games, video works and sculpture, implementing emergent ecological systems, the materiality and power of restarting, and non-linear lifecycles as metaphorical pointers to introduce the narrative of survival; encouraging players to understand how (un)localised deep-rooted trauma and catatrophe can be comprehended.

The exhibition explores concepts of queer and jellyfish temporalities, where restarting and rejuvenation become the metaphorical pointers to introduce the narrative of survival. The installation expands the gameplay into the physical space through life-size characters and theatrical props, encouraging players to become entangled in game worlds both virtual and physical, while questioning how to live at death’s door with cataclysms of many scales using seemingly non-compatible sites of discussion.

To learn more about Rock Bottom and view the entire programme of events associated to the exhibition, click this link.

Click this link to download the press release for further details (PDF, 126 KB).


Citizen Heritage Project hosted during Open Science Day 2023

image from event’s website, courtesy of KU Leuven

During Open Science Day 2023, the KU Leuven event where researchers share experiences about Open Science taking place this year in Leuven and online on 2 May 2023, the CitizenHeritage Project will be presented and discussed in a talk by Roberta Pireddu of the Literary Theory and Cultural Studies group at KU Leuven.

CitizenHeritage is relevant to open science being a project about citizen engagement with digital cultural heritage. scope of the project is to provide Higher Education Institutions with new insights and opportunities to include Citizen Science activities for social purposes into Higher Education Institutions curricula, teaching and learning activities. The digital realm, with the digitisation of vast collections published in open access, and the growing availability of tools for online engagement and interaction, opens up incredible new possibilities to further stimulate knowledge creation and circulation in cooperation with citizens.

 

To discover more about the KU Leuven Open Science Day, follow this link.


Open Science Day at KU Leuven

image from event’s webpage, courtesy of KU Leuven

KU Leuven Open Science day 2023

The Open Science day is the KU Leuven event where researchers share experiences about Open Science.

  • Open to all KU Leuven researchers (PhD students, postdocs, professors)
  • Date: 2 May (9 am – 5 pm)
  • Hybrid event: online & in Leuven (Irish College)

Open Science is an inclusive construct that combines various movements and practices aiming to make multilingual scientific knowledge openly available, accessible and reusable for everyone, in order to increase scientific collaborations and sharing of information for the benefits of science and society, and to open the processes of scientific knowledge creation, evaluation and communication to societal actors beyond the traditional scientific community, becoming also a sign of the wider digital transition in society.

This year’s programme will be very rich, with presentations and posters from scholars with diverse backgrounds: early career researchers and professors, from humanities, biomedical science, engineering and technology.

Presentations by Muki Haklay, Professor of Geographic Information Science at University College London, Thomas Margoni and Roberta Pireddu, of the Literary Theory and Cultural Studies group, will be held during the event.

To discover more about Open Science, to register to the event and to view the complete programme, follow this link.


How can small museums innovate in their membership pricing?

Research project of MA students in the Museums in Context course at the Erasmus University Rotterdam, MA Cultural Economics led by professor Trilce Navarrete.

Authors: Aylin Beijersbergen, Joanna El Mir, and Martina De Gennaro

 

All images courtesy of the authors.


Why stop at one visit? Become a friend, visit often, and enjoy more!

How can small museums innovate in their membership pricing?

As non-profit organizations, museums are charged with the social responsibility of conserving, researching, communicating, and exhibiting elements of culture for their audiences. As such, they answer to various stakeholders, including governments, their boards, their audience, and their benefactors, as argued by Rentschler (2007). Hence, museums are characterized by the ubiquitous tension between the need to fulfil their social responsibilities while at the same time achieving economic viability.

Traditionally a museum’s revenue comes from three sources: audiences, governments, and foundations. While revenue from foundations can be reliable, government support is often unstable and risks of being cut off exists. Regarding audiences, museums are unquestionably good at attracting first-time visitors; however, only about a third return multiple times a year, as stated by The Audience Agency. Therefore, despite reluctance to market museums, museum directors are increasingly concerned with sourcing funds and boosting revenue from museums services. For that reason, pricing is a topic that requires considerable investigation to ensure progress toward resolving this tension, despite having attracted little interest from researchers in the field so far. Particularly, it is important to understand how museums can innovate in their pricing strategies to build a loyal audience and ensure sustainable financial growth while at the same time fulfilling their social responsibility and increasing cultural participation.

Bruno Frey (2012) has long argued that museums are relatively conservative in their pricing; the classical pricing schemes are paid and free entrance as well as exit donations and additional charges for special or temporary exhibitions. Accordingly, our observations suggest that bigger museums have a more innovative admission pricing scheme through an additional service: memberships, or what most of them call friendships, while smaller museums are often less developed in this area. For that reason, we have decided to investigate how smaller museums can innovate in their membership pricing to obtain sustainable benefits and create a loyal audience.

Membership pricing, services and visitors

According to Rushton (2017), museums can capture benefits from membership schemes when their per-visit fee is equal to marginal cost, which is zero in the case of museums. One extra visitor will not induce extra operation costs for the museum, and if the museum is uncrowded, the extra visitor will not deprive other visitors of enjoying their visit. Thus, extra museum visits are non-rival goods. Following this reasoning, Rushton (2017) argues that membership schemes in museums are a financially beneficial solution to the zero marginal cost of an extra visit. Furthermore, he adds that membership prices maximize revenue at a level where a slight price change can drive the number of memberships sold either up or down.

An annual membership allows a museum visitor certain benefits, starting with an unlimited number of visits to the museum throughout the year. The more visits the member makes, the lower the price paid per visit. Other extra perks or services can also be included, such as discounts at the museum shop or café, access to the museum magazine, the opportunity to invite an extra guest, and invitations to opening or exclusive events. Maher and al. (2011) add that memberships can be a great return on investment that help managers anticipate revenue because their fees are due regardless of whether the member visits the museum. However, they argue that a museum must target its memberships to the right customers for this to work.

Setting membership prices according to a museum’s customer base constitutes a challenge for museum directors since museum audiences and their willingness to pay are highly varied. In addition to the usual socio-demographic figures, Falk (2008) suggests five categories of visitors according to the latter’s motivations to enter a museum. He argues that visitors see their behaviour before and after a museum visit as aligned with their personality traits. Thus, the five categories he defines are identity-related profiles and are detailed as the following. First, come the Explorers, who have a self-centred approach to their museum visit and curiosity towards its content. Second, come the Facilitators who see their museum visit as a social experience that facilitates the learning of other individuals in their group. Third, come the Hobbyists who seek a specific content-related experience within a museum. Fourth are the Experience Seekers who live the visit as an experience itself. Fifth are the Spiritual Pilgrims who live their museum visit as a contemplative and healing experience. These categories enable managers to look at museum visitors depending on their needs and interests.

One can say that museums are already profiling their visitors to customize their membership schemes. For example, the Frans Hals Museum in Haarlem offers three kinds of annual memberships. The first is a Vrienden membership for people who want to become actively involved in the museum by helping to fund collection purchase and restoration, as well as educational activities for €32.50 per year. The second membership, a Roemers membership priced at €175 annually, is aimed at individuals between 35 and 50 years of age who enjoy the social aspect of the museum experience. It includes the benefits of the Vrienden membership with an additional bi-annual meeting organized by the Roemers themselves. The third membership, Beminaers, at €1500 annually opens the secret museum doors to its members, allowing them to access a private circle of international artists and curators.

Methodology 

As part of the Museums in Context course at the Erasmus University Rotterdam, we investigate how small museums can innovate in their membership pricing. To do so, we constructed two unique datasets consisting of 29 Dutch fine art museums: one for pricing and services, and one for memberships. To obtain the datasets, we used the website of the Dutch Museum Association for the initial overview of Dutch museums. Here, we filtered for fine art museums which resulted in 79 fine art museums and excluded the 5 museums not in the Dutch Museum Register resulting in 74 official fine art museums. Noteworthily, the number of paying visitors is an important variable in our research. This is because this number can be used to investigate possible effects of innovation in pricing. Therefore, only the museums that provided this information are considered for the data analysis. Of the 74 initial museums in the dataset, only 29 museums provided this information in their annual reports online. Important to note is that the variable total number of visitors is used as an indicator for size. Museums in the dataset are labeled as small if their number of visitors is below the average (215.972), and vice versa concerning large museums.

The main limitations of this research were the small sample size and the insufficient amount of information publicly available. Future research lines can follow by not being limited to fine art museums and increasing the sample size, conducting field research including interviews with experts to obtain valuable insights and surveys with museum visitors to gather information on incentives and consumer behavior.

The numbers

We find three main characteristics of museums pricing their services. First, museums that offer the greatest number of memberships also offer above average (9) number of (free, 6) admission fees. Second, the price of memberships is linked to the regular entry price of a museum: the museums that charge above average (€1025) membership fees also charge above average (€13,24) regular entrance fees. Third, there is a positive relationship between the number of services and number of memberships provided by a museum.

Museums that have above average entry price (€13,24) all provide the following common services: museum shop, museum cafe, wheelchair friendly, activities for children, online exhibition/database, audio tour, and guided tours. Figure 2 shows the ratio of services present in the dataset. Additionally, museums that charge above average one person membership fees (€1.025) have the following membership benefits in common: free entrance, invitation openings and events, and exclusive events. Figure 1 shows the ratio of memberships present in the dataset. Next to that, the results indicate that the bigger the size of the museum, the higher the regular entry prices are. Museums with a total number of visitors above average (215.972) have the following services in common: museum shop, museum cafe, wheelchair friendly, activities for children, online exhibition/database, audio tour, and guided tour. Remarkably, the number of services and memberships significantly positively influence each other, the more services the more memberships.

Figure 1: Share of membership benefits

 

Figure 2: Share of services

Membership pricing innovation

It has become clear that both museums and visitors benefit from museums. Most importantly, memberships create a loyal audience who act as museum ambassadors to spread the word about the museum. This generates traffic to the museum which increases the museum’s benefits and visibility, leading to sustainable financial growth. Visitors are both socially and financially motivated to become members. Socially, membership provides access to a great art community and creates a sense of belonging. Financially, because members benefit from free access to the museum all year round.

Our aim was to investigate how smaller museums can innovate in their membership pricing compared to bigger museums. We expected to find a relationship between the size of the museum and the number of memberships it offers. However, we found that the number of memberships is linked to the number of services. Moreover, our results suggest that bigger museums offer more services. Thus, it appears that the size of a museum and memberships are indirectly connected. Therefore, we argue that smaller museums with limited resources must combine membership benefits with visitor profiles in a more creative manner. We suggest a solution based on Falk’s (2008) categorization that could help small museums to offer specific visitors-targeted memberships to serve the needs of each particular group of visitors and create more satisfied visitors. Consequently, innovate in their membership pricing and in turn create a more inclusive museum while generating more revenue which is much welcomed by small museums.

Table 1: Descriptive statistics museums:


INCULTUM presented at Winter School 2023

photo courtesy of University Of Pisa

On 18th February, the 2023 editon of Winter School, organized by the Università di Pisa, Cattedra UNESCO in ICT of Università della Svizzera Italiana and with the support of Museo della Grafica and Sistema Museale di Ateneo di Unipi, came to an end.

During this conclusive day, INCULTUM’s research and pilots were disseminated to the interested group of participants.

The participants, who came from both universitary and working fields, had the chance to confront with scholars and experts regarding best pratices and issues concerning turistic flows and their management, with a special eye on the new testing areas and development of cultural tourism.

The lessons were held in the Library of the Fondazione Campus in Lucca, partecipating itself in the Winter School, and there Professor Enrica Lemmi and Dr. Adele Cogno presented INCULTUM project, dwelling on the pilot of San Pellegrino in Alpe.

At this link, you can view and download the complete programme of the Winter School (PDF, 512 KB).